
Isn't it ridiculous to expect casual gamers to be bidding for the same in-game assets as investment funds and gaming guilds?
Large institutional buyers may be good for in-game asset sales but can kill the experience for the gamers
Having a spaceship in your game selling for $25,000 is not an achievement. You have provided a platform for speculation but locked out 90%+ of casual gamers
Without a constant flow of loyal gamers, all you have built is a hot potato game for speculators
Creators of blockchain games need to carefully design a framework which separates the activities of investors from gamers to succeed